It feels like Starcraft, Minecraft, and Twisted Metal had a love-child a love child that steals guns from its enemies and races around crystals firing at everything that moves. I can’t wait to see the full version of it. The customization is pretty easy, though it’s a bit glitchy in the demo. I satisfied myself by making Optimus Prime’s prospecting brother, Prospectus Prime, instead. Not going to lie, I was sorely tempted to build an Eiffel Tower vehicle! How I constructed my vehicle really did affect how fast my vehicle moved, how sharply it turned, and if I was in danger of toppling over from building it too tall. I was pleased to see a strong grasp of physics in such an early build, however. ![]() The controls were a bit too sensitive at first, but it is a pre-alpha build. In the pre-alpha demo, I’ve only managed to play as GSO so far, which appears to be fairly standard. The vehicles that you can build depend on which corporations you have unlocked. Sounds easy, right? Not when other prospectors are there trying to gather resources as well. The premise of the game is simple: You’re sent to prospect alien planets in the wake of Earth’s natural resources being depleted. The tutorial is quick and easy, and will pop back up any time you pick up a new piece to instruct you how to use it. I downloaded the demo myself and began to play around with it. In development by the folks at Terra Tek Studios Ltd, the game has a pre-alpha demo available for download at Indie DB, as well as on Steam. We will also be streaming on /terratechgame at the same time as this AMA, from 5pm in the UK! :)Īnswers from Kris u/zanzistar and Russ u/higekunĮDIT: We are now livestreaming this AMA along with playing some SUMO SHOWDOWNS in TerraTech over on Twitch, come and see your questions answered live! ĮDIT: WOW! THANK EVERYONE SO MUCH! Due to the support of Reddit's AMA community we have smashed out Kickstarter Goal! We are Funded! Thank you all!ĮDIT: Ok so after an epic 6 hour livestream Russ and I are going to take a break, but we will be back here tomorrow morning answering more questions and we will be streaming again tomorrow night at 5pm UK time.If you’re looking for a fun project to back on KickStarter, look no further than TerraTech, a project described as a ‘physics-based vehicle construction and combat’ game. Please ask us anything about making games, TerraTech, starting a studio, our development approach, mobile vs PC or whatever nonsense you can think of. It has not been easy! But it sure has been fun. ![]() We chose the PC/Mac/Linux route, and the 'performative' approach, to solve the problem of building awareness and community for a new IP, as a new studio, with no big names, brands or megabucks to back us up. Inspired by indie teams like Vlambeer and Wolfire Games, we are developing TerraTech with full transparency, live streaming every weekday and iterating features and balance in our regularly updated** free demo** ( ), which we recently brought to steam as well ( ). But we have turned our back on mobile for Payload's debut title: TerraTech, a physics-based vehicle building game currently in the closing stages of a Kickstarter campaign ( ). Our art director Jolyon Webb also worked on mobile games among many projects at Blitz Games. Kris, Russ and our producer Sai Wun Poon all worked at Ideaworks Game Studio, before going in separate directions and now reforming at Payload. Our background is in mobile: past credits include the original Call of Duty iOS games and Hungry Shark (part 1). We are Russ Clarke (founder & coder) and Kris Skellorn (designer) from Payload Studios, a small indie developer based in London, UK.
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